Workshop—A

We believe that our audience isn’t just an observer but a performer in a story, set in a world they have yet to discover. Our work invites them to cross new thresholds, where story-worlds expand—mirrors become windows that become screens—as the physical and digital dissolve into one, revealing new dimensions. Our R&D process explores the full spectrum of software, hardware, built environments, and communities to design moments worth showing up for—and sharing.

We believe that our audience isn’t just an observer but a performer in a story, set in a world they have yet to discover. Our work invites them to cross new thresholds, where story-worlds expand—mirrors become windows that become screens—as the physical and digital dissolve into one, revealing new dimensions. Our R&D process explores the full spectrum of software, hardware, built environments, and communities to design moments worth showing up for—and sharing.

M ss ng P eces, Whatever Co, Droga5, Sid Lee, BBDO, Saatchi & Saatchi, Team One, Tool of NA, Optimist, MKG, MKTG, Hush, Bluecadet, Tellart, Accenture, PXP, Gensler, Obscura Digital, Stink Studios, Saturday Morning, Kin, Fake Love, Red Paper Heart, Onformative, Field IO, Volvox Labs, The xx, Little Dragon, Cut Copy

M ss ng P eces, Whatever Co, Droga5, Sid Lee, BBDO, Saatchi & Saatchi, Team One, Tool of NA, Optimist, MKG, MKTG, Hush, Bluecadet, Tellart, Accenture, PXP, Gensler, Obscura Digital, Stink Studios, Saturday Morning, Kin, Fake Love, Red Paper Heart, Onformative, Field IO, Volvox Labs, The xx, Little Dragon, Cut Copy

Nike, Adidas, AT&T, Sonos, Lexus, Ford, Infiniti, Intel, IBM, HBO, Prime Video, Netflix, Fox Entertainment, Delta, Airbus, WhatsApp, Samsung, Acer, Bittorrent, Citi, Uber, Starbucks, Google, MTV, Microsoft, Buzzfeed, Atlassian, Diageo, Campari

Nike, Adidas, AT&T, Sonos, Lexus, Ford, Infiniti, Intel, IBM, HBO, Prime Video, Netflix, Fox Entertainment, Delta, Airbus, WhatsApp, Samsung, Acer, Bittorrent, Citi, Uber, Starbucks, Google, MTV, Microsoft, Buzzfeed, Atlassian, Diageo, Campari

Process

Process

Clients & Agency Partners

Clients & Agency Partners

Brands & Companies

Brands & Companies

We believe that our audience isn’t just an observer but a performer in a story, set in a world they have yet to discover. Our work invites them to cross new thresholds, where story-worlds expand—mirrors become windows that become screens—as the physical and digital dissolve into one, revealing new dimensions. Our R&D process explores the full spectrum of software, hardware, built environments, and communities to design moments worth showing up for—and sharing.

Workshop A world, Workshop A moment, Workshop A prototype. Led by director Aramique and executive producer Jennifer Baker, we design new dimensions and invite audiences to cross unexplored thresholds. We work at the intersection of art, advertising, and ticketed entertainment to craft temporary and permanent experiences that push the boundaries of spatial storytelling. We specialize in the uncharted and work best with partners who are eager to explore strategy, design, and technology that open new creative frontiers where the digital and physical universes converge.

Workshop A world, Workshop A moment, Workshop A prototype. Led by director Aramique and executive producer Jennifer Baker, we design new dimensions and invite audiences to cross unexplored thresholds. We work at the intersection of art, advertising, and ticketed entertainment to craft temporary and permanent experiences that push the boundaries of spatial storytelling. We specialize in the uncharted and work best with partners who are eager to explore strategy, design, and technology that open new creative frontiers where the digital and physical universes converge.

Workshop A world, Workshop A moment, Workshop A prototype. Led by director Aramique and executive producer Jennifer Baker, we design new dimensions and invite audiences to cross unexplored thresholds. We work at the intersection of art, advertising, and ticketed entertainment to craft temporary and permanent experiences that push the boundaries of spatial storytelling. We specialize in the uncharted and work best with partners who are eager to explore strategy, design, and technology that open new creative frontiers where the digital and physical universes converge.

M ss ng P eces, Whatever Co, Droga5, Sid Lee, BBDO, Saatchi & Saatchi, Team One, Tool of NA, Optimist, MKG, MKTG, Hush, Bluecadet, Tellart, Accenture, PXP, Gensler, Obscura Digital, Stink Studios, Saturday Morning, Kin, Fake Love, Red Paper Heart, Onformative, Field IO, Volvox Labs, The xx, Little Dragon, Cut Copy

Nike, Adidas, AT&T, Sonos, Lexus, Ford, Infiniti, Intel, IBM, HBO, Prime Video, Netflix, Fox Entertainment, Delta, Airbus, WhatsApp, Samsung, Acer, Bittorrent, Citi, Uber, Starbucks, Google, MTV, Microsoft, Buzzfeed, Atlassian, Diageo, Campari

Process

Clients & Agency Partners

Brands & Companies

For us, the journey is the destination, we approach every project as an experience—exploring eye-candy and rabbit-holes, light and shadow, where the crafts of design, storytelling, and technology converge to create sensory overload or sensory deprivation— new dimensions and new thresholds, not just for fans but also for business.

For us, the journey is the destination, we approach every project as an experience—exploring eye-candy and rabbit-holes, light and shadow, where the crafts of design, storytelling, and technology converge to create sensory overload or sensory deprivation— new dimensions and new thresholds, not just for fans but also for business.

For us, the journey is the destination, we approach every project as an experience—exploring eye-candy and rabbit-holes, light and shadow, where the crafts of design, storytelling, and technology converge to create sensory overload or sensory deprivation— new dimensions and new thresholds, not just for fans but also for business.